Friday, June 8, 2012

MBC Introduction #3- Gameplay Tree

Yoho~ Today you'll be learning about the basic rules of the Gameplay Tree (Phases). Like in the previous posts, I will be using references to Weiss Schwarz to help you guys understand it better. So here are the basic game rulings:

DECK RESTRICTIONS
-Your deck must contain a minimum of 40 cards to a maximum of 60 cards.
-You can have up to 3 of the same card in your deck.
-You can only mix up to 3 Series in a deck. There is no Standard / Neo-Standard formats.

TERMINOLOGY:
 -[回復]:Ready
















Card in "Stand" position

-[ダウン]:Down












Card in "Rest" / "Tapped" position


-[トラッシュ]: Trash
Discard a card.

-[破壊]: Retire
Retire the target card to the Trash.

GAMEPLAY TREE:

START PHASE
-Your turn begins. Activate any effects that are resolved here.

JUMP POWER PHASE
-Choose 1 Character and attach a Jump Power to it.

DRAW PHASE
-Draw a card. You cannot draw at Turn 1.
-You will lose the game if you are unable to draw.

READY PHASE
-Ready all your Characters in play as well as your Energy.

ENERGY PHASE
-You may take the top card of your deck without looking and place it on your Energy Zone faced down.

MAIN PHASE
-Call as many characters by downing the entry cost.
-You can have 1 character of the same Character Name in play. If you want to call another character card with the same Character Name, you must first retire the current character of the same name.
-Activate as many Action Card effects during MAIN timing.
-Activate as many Character Card effects during MAIN timing.
-Play or replace as many Dramatic Cards at any time of the Main Phase.
When you are ready, proceed to call Battle Phase.

BATTLE PHASE
-[ATTACK STEP] You may declare an Attack with a Character Card by downing it. (Keep in mind, you are attacking the player, not his/her character)

-[BLOCK STEP] The opponent may declare a BLOCK by downing a character that is in READY position to defend himself.

-[BP BATTLE] The BP battle of the attacking and defending cards will commence now.
-If both player's BP is the same: Both cards are retired. No Damage is taken.
-If the Attacker's BP is higher: The defending card gets retired. No Damage is taken.
-If the Defending BP is higher: The attacking card gets retired. No Damage is taken.
-If the opponent does not declare a BLOCK: The opponent takes 1 Damage by revealing the top card of his deck
.
-[MIRACLE ACTIVATION]
-When you or your opponent takes damage, if the revealed card is a MIRACLE, the ability of the MIRACLE will activate first before hitting the Damage Zone.

-Keep repeating this cycle until you are done attacking. Do take note that there is no Summoning Sickness in this game.

END PHASE
When you complete your attacks or just want to end your turn, declare END TURN. Now the other player will begin his/her turn in the START PHASE.

CONDITIONS FOR VICTORY: 
-You win the game when your opponent has taken 5 Damage.
-You win the game when your opponent is unable to draw during is Draw Phase.

Thats the end of this Article. Next, I will talk about Deck Building! See you then!

Ciaoz~
JJP

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